2026

Entrant Company
Sawhorse Productions
Category
Film - Immersive & Mixed Reality
Client's Name
Warner Bros Entertainment
Country / Region:
United States
The Challenge In an era of "skip-ad" culture and digital fatigue, a standard 30-second trailer wasn’t enough to convey the complex soul of Paul Thomas Anderson’s One Battle After Another. To reach Gen Z and Alpha audiences, we had to stop being an interruption and start being an invitation. Our goal was to transform passive viewers into active insurgents within the film's "French 75" resistance. The Strategy We launched a sprawling Alternate Reality Game (ARG) that blurred the lines between cinema, gaming, and the physical world. The campaign functioned as a "Multi-Platform Insurgency," utilizing three core pillars: The Nationwide Manhunt: Real-world physical flyers led fans to secret phone trees and a dedicated Discord hub, initiating a grassroots movement. The Fortnite Integration: Using UEFN, we built two bespoke islands—Rise and Shine and La Revolución. These weren't just maps; they were cinematic training grounds where players engaged in multiplayer puzzles and boss fights alongside film characters. The Trust Device: We developed a proprietary "proximity scanner" mechanic. Mirroring the film’s themes of paranoia, this tool allowed players to decode puzzles and test the alliances of those around them. To maintain "underground" credibility, we collaborated with artist Ravi Zupa for hand-printed posters and digital creator Wahony to bridge the gap between high-concept auteur cinema and modern internet culture. The Impact By turning marketing into a game of discovery, we bypassed traditional ad fatigue and created a community of advocates: 43 Million Impressions with 3 Million organic and paid exposures. 275,000 Unique Plays with a 13-minute average playtime. Critical Acclaim: /Film hailed it as a "genius strategy that turned movie marketing into gameplay." One Battle After Another proved that the future of cinema isn’t just on the screen—it’s in the immersive worlds we build for fans to inhabit. The revolution wasn't just watched; it was lived.
Entrant Company
Vladislav Fedoseev, Ai-Formance
Category
Marketing - Digital Advertising Innovation
Country / Region
United Kingdom
Entrant Company
Sawhorse Productions
Category
Film - Branded Content
Country / Region
United States
Entrant Company
Sawhorse Productions
Category
Film - Immersive & Mixed Reality
Country / Region
United States
Entrant Company
Riyadh Art
Category
Live Entertainment - Immersive & Mixed Reality
Country / Region
Saudi Arabia